Null Directive Enemy Concepts

Iteration process of the enemy concepts for my class's Game Design Workshop game, Null Directive.

When making these concepts, I wanted to make an enemy character that looked like he was once good, but corrupted. I wanted it to feel friendly, but make a person feel uneasy.

The game is a sci-fi first person shooter. More concepts coming soon!

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Stage 01 thumbs

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Stage 2 Thumbs, iteration

Gabriel ramos androidpolished

Step 3 concept. Some polish and color

Gabriel ramos roboto03

Detail Shot

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Detail Shot

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Detail Shot